Baldur’s Gate 3 Update 8. Patch
Baldur’s Gate 3 will receive Patch 8, which contains a list of patch notes. Patch 8 seems to be a major upgrade, nearly tripling the size the upcoming RPG by Larian Studios. In a blog post on Steam, the creators spoke with users about the new update. If you’re interested in more information about this update, the full Baldur’s Gate 3 Release 8 Patch Notes are available below.
Baldur’s Gate 3 Update 8: Patch Notes
Patch 8 for Baldur’s Gate 3 has taken to the stage, with the bard class, playable gnomes, Swarm AI, and countless other improvements and fixes. We’re also delighted to add another language to our lexicon: Brazilian Portuguese. If you’re after a deep dive into Patch 8, the Community Update is available here.
Mac users, Patch 8 is coming soon. We’ve got a little bit of bug hunting left to do, so keep your eyes on our feeds for further news. Now, let’s raise the curtain, tune the orchestra, and dive into the full notes for Baldur’s Gate 3 Update Patch 8.
Notes relating to community feedback and issues are indicated with an asteriss. As such.*
HIGHLIGHTS
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Bard class with College of Lore & College of Valour Subclasses
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With the Performer feat at Level 4, musical instruments are available to all classes.
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There are three types of playable gnomes: forest gnomes (rock gnomes), and deep gnomes (deep gnomes). Gnomes are born with Gnome Cunning, +2 Intelligence, and a Gnome. Gnome reactivity to dialogues, situations.
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Combat cameras are now available for ranged critical hits
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Baldur’s Gate 3 is now playable in Brazilian Portuguese – vamo nessa!
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New spells include Calm Emotions and Enthral, Heroism, Phantasmal force, Vicious Mockery, and Phantasmal Force. Bards, try Cutting Words, Song of Rest and a new Tadpole Power.
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All 66 hairstyles and a new hair-shading model are now available to all races and body types.*
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– Hair highlights added
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– Grey hair added.
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Swarm AI is a system that groups together minor creatures to move at once and take quick turns to attack. It should be easier and quicker to fight multiple enemies.*
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Rogues can obtain Expertise at level 1.*
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You can use a shovel to find treasures and secrets throughout Act 1.
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Cinematics can be described as sustained emotion acting. New facial animations enable characters to continue emoting realistically even as they make decisions in dialogue.
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Cinematic acting for the background characters, who now react in dialogues to the drama unfolding.
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The elves are now a unique animated race.
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Detect Thoughts rework — cast it from within dialogues
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A new type of cinematic dialogue is now possible when someone commits a crime.
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Sunlight from clouds has a stronger effect on shadows/lighting, and gameplay is more in line with the ingame light and dark areas.
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Act 1. Revamped lighting
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Sound occlusion is used to simulate sounds coming from behind doors and other rooms.
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Auditory attenuation introduced. Dynamic audio-mixing enhances immersion by focusing your attention on your actions and choosing the most important elements from the soundscape.
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To character creation, we have added 10 new skin colours.
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Updated Gale’s face and hair.
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Displayed class passive characteristics in the Character Sheet.*
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Redesigned the movement bar.
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The first phase of our network improvement was implemented: Players with slow or unstable internet connections should notice improvements in stability and lag when playing multiplayer.
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Implemented support to Nvidia’s DLAA anti-aliasing solution.
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Extensive UI update.
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Low-spec PCs are no longer slow or unresponsive when it comes to saving files and loading assets.
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You can now cast Mage Hand using an active summoned known.*
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Short Rest can now heal Ranger’s Companions and familiars.
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After a Long Rest, Creatures summoned by Ranger’s Companion or Find Familiar will remain with the party.*
CHANGES AND FIXES
Crashes, Freezes, or Blockers
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If a companion has died, can you now Long Rest at Camp
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Fixed crash when spam-clicking ‘Go to Camp’ button and Trade window.
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Fixed crash when Astarion holds the blade to your throat.
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Fixed crash when readying Throw Action and hovering cursor above dismissed summon
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Fixed crash during killing summons holding Concentration.
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Fixed crash when drinking Auntie Ethel’s potion.
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Fixed crash when opening spell containers from hotbar filters after removing that spell form the main hotbar.
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Fixed black screen triggered after committing a crime and telling Zevlor you’d like to celebrate at camp.
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Fixed character stuck when Shoved while you Sleep.
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Fixed launcher enters offline mode
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Fixed crash in Inventory UI
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Fixed crash due to multiple Examine windows being open and closed at the same time.
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Fixed crash related FSR and Ultra Quality graphic settings.
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Fixed crash when weapons were sent in the same filter slots as other characters.
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Fixed bug in controlling Us at Crash Site.
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Fixed bug that prevents you from initiating dialogues
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Multiplayer
– Fixed loading screen getting stuck after disconnecting.
– Fixed crash during character selection.
Fixed crash when opening lobby
– Fixed an issue that prevented clients from rejoining sessions after a crash.*
– Long Rest caused black screen and blocker.
Fixed crash when switching between companions during dialogue.
– Fixed Direct Connects checkbox deselection due to NatPunch error
– You no longer get stuck in the lobby if you join the host via invite before you’ve made a profile and if your game folder is in Documents.
UI
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Target info now clearly indicates the sources of spells’ advantages and disadvantages.
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Summoners and followers now have access to consumables in the inventories of other characters.
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Characters that heal receive additional feedback
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Double-click to uninstall equipped items
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Turn Order UI now has different portrait borders colours for neutral and allied characters.
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The UI now indicates whether you are in Turn-Based Mode.
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Audio options can now be reset to default.
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You can now cut, copy, or paste password fields.
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The Savegame version number is now visible in the load menu
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Party Line now shows temporary hit points
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Characters and entities that are invulnerable no longer have -1/1 HP.
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Older items are no longer prioritized in the Inventory sort-by–latest option.
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Improved drag-and drop feedback
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The barter window now displays the correct value when you drag in items.
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When you drag in stacked items from the Barter window, inventory slots will now update correctly
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Improved readability of text to indicate number of stacked items.
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Party View: Fixed Inventory size when changing tabs
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The Show Party Inventory filter does not stack items.
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The dialogues of faraway NPCs are no longer visible in combat log and UI.*
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Fixed Trade window T-pose issues
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Combat log now displays all modifier sources.
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In multiplayer, the final amount plus additional bonuses can now be accessed by skipping roll animations in active rolls and dialogue check.
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Quest tab now calls itself ‘Quest Journal.
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Targets that can’t be targeted don’t highlight when they are aimed at.
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Fixed FSR graphics that caused item highlights to be offset when mouseover was done
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Your portrait will display a dented condition in real-time mode.
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Can’t Combine anvils and workbenches anymore.
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Selecting Group Toggle Mode for summon does not mean that group is too far away.
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Toggleable passives can be found in Character Features tab.
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Now, you can highlight the portrait of a party member by selecting it.
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Fixed vibrating glossy items in the Examine window.
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Combining items successfully does not close important pop-ups.
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The speech bubble cursor does not have an unnecessary red cross
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Improved feedback and functionality when hitting escape using multiple panels and windows.
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A mouse-click on a portrait does not select that character.
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For items already at camp, the ‘Send To Camp’ option was removed.
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Target enemies from behind target info UI now.
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If you dip your weapon to reveal target info, damage and damage types will now display correctly.
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Target info: Fixed cut-off modifiers
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Clipped text in Inspired notification fixed.
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If a tutorial pops up, open windows and panels will now close.
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Fixed text boxes are not able to detect certain keys.
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F keybind is no longer assigned to 2 commands.
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The cursor icon is now available for text boxes.
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Party View will automatically cut off the Fixed Filter panel if you have more than four characters
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Deleted the Level Up button from combat
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Temporary hit points UI now disappear after being depleted.
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Darkvision has been added to the loading screen.
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Hotbar
– Hotbar art updates.
– Updated Flee and End Turn buttons.
– Grouped Rest Actions in new menu
– Redesigned Bonus HP indicator
– Restyled movement bar to be circular and indicate the movement cost.
– This button will take you to the character’s turn in combat.
– Purple dot added to hotbar weapon slot to indicate active condition.
Fixed resource bar not scaling correctly
– Updated Weapon actions and Upcast drawers
– The hotbars now have the ensured passive features of summoned animals.
– Fixed weapon actions disappearing in filter views when hotbar is removed
– Equipped Weapon filter does not show duplicates.
Fixed items are not correctly displayed when you play as Wild-Shaped Druid.
Fixed alignment for weapon slots
– Fixed positioning for conditions where there are more that three.
Using spell containers that open through hotbar filters, you can now cast correct spells.
Hotbar filter issues fixed
Fixed visual animation jitters in Class and Items hotbar drawers
– Weapon tooltips now include damage caused by dropping weapons on to damaged surfaces.
– Spells with ranges below 2m and ranged attacks are now shown as being within melee reach.
– Improved presentation of information in tooltips
Tooltips now reflect weapon damage values
– Tooltips now correctly state, where applicable, that Attack of Opportunity won’t be provoked.
– Tooltips now clearly indicate which actions and spells are not locked by certain items.
– Weapon tooltips now updated to add or remove conditions while they are open.
– Fixed tooltips not showing if similar ones were already pin.
Unpinned tooltips no longer flicker when unpinned
– Updated descriptions about the effects of Acid Vial.
– Added artwork to Beastmaster’s Chain.
– In-world tooltips don’t show up for uninteractable items anymore.
– An additional tooltip property that indicates the area of effect for certain spells.
– Spell Scroll tooltips now indicate when you are unable to cast them due block casting.
– Corrected incorrect tooltip descriptions, weapon proficiency properties.
– Click on ‘Hit points’ in the ‘Do you want camp?’ section. pop-up opens the correct tooltip
– Fixed clipped text links in Water item
– Fixed error in Ring of Mind Shielding Tooltip
Fixed damage stats when comparing different items.
Fixed calculation of weapon injury for spells granted by items
– Linked Armour Class Tooltip to AC Value in Armour Tooltips and Updated AC Tooltip
– Clear conditions are required for wood woads to undergo passive regeneration in order to become active.
– Updated Runepowder Vial and Barrel descriptions.
– Protection from Evil and Good are now consistent.
– Fixed an issue that prevented tooltip reading.
– Two similar error messages were fixed about not being capable of using Dip undippable weapons.
– Added missing descriptions to special arrow tooltips.
Fixed Springstep Boots description clipping to UI
– Fixed tooltips, icons and links related to Concentration.
– Level Up tooltip fixed in certain languages.
– Improved readingability
– Added spellbook filters
– Added custom spell-learning interface.
– An additional area for prepared spells, with drop-down that allows you to add or remove them.
– Updated spellbook so that different levels of same spell aren’t duplicated. Hotbar now allows you to trigger spells that can be upcast.
Fixed sort function when Show Party Inventory is toggled.
Fixed inventory sorting is available for newly recruited companions.
– Fixed rogues’ Fast Hands and Second-Story Work features not appearing.
Repositioned approval bar
– Repositioned character models.
Fixed Movement tooltip appears when you hover over the area above the Character Sheet button.
– Adjusted pin icon position on Proficiencies filter buttons
– Fixed error appearing on Diamondsbane feature.
Balance
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If you fail to detect thoughts, Kirgrath’s gang in Grymforge turns hostile
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Non-proficient gloves, boots, and helmets can give Disadvantage and block spellcasting.
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Wood woads are unique in that they can deal extra 3d4 magic damage when attacking with clubs. They no longer use two-handed weapons.
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Characters with less than 13 Dexterity are not eligible for the Defensive Duelist feat.
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Ring of Mind Shielding stops tadpole powers*
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Rage damage bonus also applies off-hand weapon attacks.*
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Barbarian NPCs have the passive ability to Unarmoured Defence.
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After being Prone, an athlete’s feat takes 1.5m.
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Items grant item buffs to characters that are within their range.
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Flaming Fist Archer’s Eye costs Archer’s Eye 1 and 1 Bonus Action points.
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Muddy provides resistance to fire damage
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Tweaked balance of Haste, Potion of Speed.
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Non-humanoid creatures can’t access basic actions typically reserved for humanoids anymore.
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Goblin trader offers goblin camp improved items
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Some Flaming Fist members had their equipment modified.
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Spaw uses Animating Spores less often and participates more in combat. His Multiattack doesn’t deal Poison damage anymore.
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Myconids’ Pacifying Spores stun targets until turn 1.
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Sussur Bloom aura affects duergars’ Invisibility spell.
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Mind flayers’ Tentacle Action no longer applies to Stunned.
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Spaw is more resistant than Shove and is heavier. Other myconids may be lighter.
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Lowered Flaming Fists’ Wisdom.
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Healer goblins are able to cast Bane and other spells.
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Static Discharge Aura does not grant construct damage buff to nonconstruct characters.
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Light armour proficiency allows Alchemist Argram to cast spells.
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Gandrel is able to cast Level 2 spells, which grant him Misty Step.
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Inwe can cast web.
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Novice Garmor potions were removed
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Disabling reactions removes passives.
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Knocking down NPCs grants you XP.
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Can’t trade non-tradeable items with NPCs anymore.
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When calculating rested health, long rests are no longer considered temporary hit points.
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Swapping weapon between main hand and offhand no longer duplicates weapon’s passive.
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NPCs who have run out of casting resources can now use spells to fill the gap.
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XP reward for killing Grymforge duergars now scales correctly
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Illithid Wisdom checks are no longer able to have -1 DC.*
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The Absolute debuff is still available until the next Long Rest.
Combat
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NPCs can now use projectile spells on targets behind objects that don’t provide cover.
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Sarth Baretha was awarded the title Warrior under the One Sky.
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Grove attack is now performed by a Goblin warlock using different skills.
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Wrath can only be used when you are using melee weapon attack.
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Redcaps are more adept at disguise.
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Redcaps’ Bloodlust ability now heals a maximum of 3d6 per killing blow.
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Hanging braziers can now be dropped on NPCs and they will react accordingly.
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Now, the toggle button for Party Stealth works in combat.
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Enemies at Grove’s gates now pick items back up after being disarmed.
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Spider Egg Sac now allows Crag Spiders to Jump and Bite.
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Jolted creatures can’t perform Reactions anymore.
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Hook horrors’ Hook attack no longer shows duplicate Saving Throws.
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Barbarians’ Rage now ceases after combat. Rage boosts are correctly applied during dialogues.
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Characters’ turns aren’t skipped anymore when entering dialogues during combat.
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Sneaking is now possible for underdark creatures.*
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You cannot dodge Attacks of Opportunity any longer by dropping items, then moving.
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The act of handing Sazza to guard triggers combat between guards.
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Combat does not occur when a statue is destroyed from Grymforge’s cave-in.*
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Failing to read Flaming Fist Ephren’s mind as a drow now triggers combat.
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Now combat can be initiated by attacking Shadowheart between Crash Site or Grove.
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Ranged attack is no longer the same as Unarmed Strike when you attach a ranged weapon or unarmed hand to it.
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Shapeshifted conditions are now removed when the affected entity reaches zero HP.
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NPCs are no longer able to loop when they try to climb surfaces close to other characters.
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Improved Zhentarim dungeon combat.
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Improved AI combat navigation around Waukeen’s Rest and Myconid Village
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Fixed AI behavior of automatons and how to use static discharge
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Fixed calculation error caused NPCs not to be able to perform their third additional attack.
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Bulette can now perform Deadly Leap.
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Owlbear cub now runs away from low health when it is too weak.
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Fixed character positioning when trying to cast spells or fire ranged shots at targets specified via their portrait.
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Halsin can no longer be Wild-Shaped if there are non-lethal attacks in Wolf pens.*
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Harpies don’t now follow you from far or drag faraway people into combat.
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Fixed see-through roof and improved targeting at Zhentarim hideout
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If you Shove your enemies while hiding, they will react appropriately.
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Can’t shoot through building outside Chapel anymore.
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Fixed blocker caused jump and then miss Attack of Opportunity.
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Myconid Village mushrooms made immune to myconids spore attacks
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Andorn and Mari are no longer running back and forth.
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Now Nadira runs when combat starts.
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Gekh Coal’s Zombies no longer produce Blood surfaces when they are killed.
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Spectators’ Paralysed are now removed by successful saves at the end of each turn
Spells
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Added visible timer in caster’s portrait to facilitate Concentration spells.
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Fog lasts now for 10 turns
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Targeting corpses with light does not trigger Saving Throw anymore.
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Radiance of the Dawn is no longer blocked by Invoke Duplicity
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Fixed previews of spell- and ranged attack trajectories.
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Some summoning spells now consider line-of-sight.
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Channelling and fixed summoning spells don’t land on terrain that is not destructible.
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Ensconced warriors and scribes have fixed effect and speed when casting spells.*
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Can’t cast Guidance on yourself to use it against Shadowheart in dialogue roll.
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Fixed Wyll is unable to cast Arms of Hadar without being recruited.
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Fixed spell costs not being detected.
Continuity
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Baelen’s bag is yours forever, even if you’ve already given it to him.
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You can no longer give Zarys Iron Flask to someone else without it.
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You cannot complete Find the Missing Shipment anymore without delivering shipment.
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Can’t ask Withers where he came from after releasing him from sarcophagus anymore.*
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Can’t perform Sharran ritual without dagger anymore.
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Can’t cut off Nere’s head in lava anymore.*
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Myconids no longer dislike the effects of healing Thulla with antitoxin.
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Druids become hostile when they steal Idol of Silvanus.
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Minthara’s raiders now attack tieflings if she’s killed early.
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Minthara now celebrates after Grove’s denizens are eradicated.
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Fixed journal update regarding Deliver Nere’s head quest.
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Can’t do Myconid Revenge quest anymore if Nere’s head is inaccessible.
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If you have Thulla’s boots, you can now end Gekh Coal’s quest earlier.
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Pandirna now joins Grove attack if healed.
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Grym does not disappear if you flee combat.
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Mirkon will not resurrect if you cause harm to his corpse.
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Tieflings don’t react strangely to Grove rangers summoning dangerous animal at Grove.
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Children now react to you stealing from Dragon’s Lair.
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NPCs are now able to react immediately if you steal an object.
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Fixed trigger for Wyll’s response to Arabella’s passing.
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Tingmiaq is now flying away.
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Aradin now prevents you from looting his deceased comrades.
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Fixed NPCs’ behaviour when failing pickpocketing checks on tiefling children.
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Auntie Ethel’s reward is now in your inventory, if you spare her for ‘power’.*
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You can now interact and communicate with Zevlor if Aradin ignores you.
Items
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Lightning Aura, granted to Real Sparky Sparkswall by a Real Sparky Sparkswall, does not consume all Lightning charges.
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Click Heels granted by Boots of Speed doubles movement speed*
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Venomous Revenge is a Broodmother’s Revenge necklace that grants basic poison to weapons.
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Wrath and Momentum, both granted by Bloodguzzler garb and Spurred Band, are active even if healed to more 50% HP.
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Whispering mask now correctly applies Ephemeral Whispers condition.
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Salami is becoming a more common loot.
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Rotten eggs no longer heal you.
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Can’t eat roasted dwarf to heal anymore.
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Can’t dip torches into Poison surfaces anymore.
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Shadowheart is now able to pick locks and unlock items.
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Can now disarm traps in Grove, Tollhouse basement and Swamp*
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Can’t set fire to indestructible objects like metal doors and scalable rocks anymore.
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Hanging braziers can now fall and explode if they are attacked.
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Destroying destructible platform in Zhentarim dungeon now triggers explosion.
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Some explosives can no longer be left on surfaces for an indefinite amount of time.
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Items left at camp are now transferred to the traveller’s bag.
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Can’t electrify water after unequipping Watersparkers boots anymore.
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Can’t start infinite loop of Fire damage with Ring of Fire and Gloves of Flint and Steel anymore.*
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The Encumbered Condition now updates properly when you drop items and allows for double-clicking to loot.
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Nettie renounced her obsession with sitting on a particular mossy rock.
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Whispering Mask’s condition now removed if wearer is Downed or dead.
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Improved cambion loot for nautiloid
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Mask of Vengeance: Additional loot
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Hidden backpack in the forest with additional loot
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After being damaged, the bulbs of the brine have now fallen correctly.
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When dropped, heads of lettuce are no longer big, grey cubes.
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Can no longer coat your weapon with poison if you’re not wielding one.
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Can’t consume this one apple anymore.
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Locked Gilded Chest near Alfira
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It was easier to pick up and see the meat dropped in Arcane Tower.
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Can’t walk through wooden desk in Thayan Cellar anymore.
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Can’t walk through brazier next to Priestess Gut anymore.
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If you have saved the items while picking them up, you can now pick them up.
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Fix out-of-reach or uninteractable items
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The Traveller’s chest is no longer found inside Grymforge’s pillar.
Travel
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Summons can’t initiate fast travel anymore.
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After being recruited, your companions now follow.*
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When using waypoints, groups of people no longer have to be unlinked.
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Toggle Party Sneak button does not cause companions to do the opposite of main character if they are already sneaking.*
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The Room Portal system hides and reveals more effectively.
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Made difficult-to-reach terrain more visible.
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It was made easier to climb rock ledges in the passage below Grove.
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Can’t jump through wooden beams in Abandoned Village anymore.
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Can’t walk through iron gates into spider pit at Goblin Camp anymore.*
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Brakkal can’t squeeze through bars of cage anymore.
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Kagran is no longer allowed to pass through Dror Ragzlin’s throne.
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Can’t walk through certain walls at camp, near Shadowheart’s nautiloid pod, and at Grove anymore.
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Fixed enthralled canonists on nautiloid running into one another to fix canon.
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Can’t jump through burning doors in Waukeen’s Rest anymore.*
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Removed roll for nonsilenced characters who interact with Waukeen’s Rest’s blocked doors
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Improved wood woads’ teleportation between trees.
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Improved hook horrors’ navigation in tight places.
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Fixed Magma mephits stuck when pushed into forge*
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Fixed fake wall in Zhentarim hideout.
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Removed ladder under destructible platform in Zhentarim caves.
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Fixed ladder leading from Defiled Temple to Selûnite Outpost.
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Rotating the camera doesn’t cause minimap to be moved incorrectly if alt+tab out or back into the game.
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Fixed characters leaping from an apothecary’s home in Blighted Village.
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Fixed issues with ladders and reaching places at camp.
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Grymforge secret room button fixed
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When trying to escape, NPCs don’t disappear or get stuck anymore.
Dialogues
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When you first meet Halsin at camp, he is no longer Wild-Shapes into a bear.*
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Improved Gale’s personal story flow if he doesn’t like you after a certain point.*
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Lae’zel now replies to being asked to connect transponder on helm of Nautililoid.
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Lae’zel’s recruitment dialogue now plays automatically after breaking her cage and convincing tieflings to leave.
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Matched Lae’zel’s VO for subtitles when she was recruiting.
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Can’t attack sarcophagi during conversation with Withers anymore, who reacts appropriately if you attack him mid-dialogue.
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Improved flow for barbarians by Nettie in Grove
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Grove bird exhausted no longer repeats lines
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Halsin faces Kagha with improved flow and a fixed crash
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Auntie Ethel does not offer a human-specific dialog option to non-humans.*
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After rescuing Barcus and his friends from Nere, you can read Barcus’ thoughts.
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Mol at Grove can be traded
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You can trade with Derryth underdark.
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You now feel faint during the dialogue about Shadowheart, artefact and Shadowheart.
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Warrior Druk’s and Smythin’s overhead dialogues no longer show up repeatedly.
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Fixed flow in prognome dialogue with companions
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Combat is now possible for those who fail to take part in the active roll of barbarians against Taman or Gimblebock.
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Fixed trigger for cinematic dialog with Philomeena and when you use Speak with Dead in Buthir
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Fixed repeating lines at Goblin Camp scene with Volo & Gribbo
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Fixed skipping and repeating lines and missing VO in rothé discussion in Underdark.
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For dead or downed speakers, the overhead text will now disappear.
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Can’t attack midway through Arabella’s ‘trial’ scene anymore.
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Fixed an issue that was blocking Lae’zel’s scene at camp.
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After failing and succeeding in the check, fixed Thayan Mirrors to trigger cinematics twice.
Camera
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Fixed camera used to capture Lae’zel as a recruiter, Wild-Shaped for her as a cat.
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When speaking to Nettie, fixed camera points at empty spaces
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Fixed dead drows hand that blocks your character from talking to Nettie
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Fixed camera getting stuck in Selûnite Outpost.
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Fixed camera stuck on stairs near Shattered Sanctum
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After walking through the Grymforge door, fixed character vanishes.
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Fixed ceiling visibility issues in Zhentarim hideout.
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Fixed and improved camera fading in Risen Road
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Kuo-Toa Hunter issues fixed
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Fixed issues with halflings during the mutiny cutscene at Grymforge
Lighting
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Fixed in Chapel and Zhentarim storage.
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Fixed when Shadowheart was liberated from her pod, and she spoke to Zevlor or Aradin.
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Fixed for mindflayers and stranded fishermen in Crash Site, Auntie Ethel in Grove, multiple characters, scenes at Goblin Camp and myconids underdark and merregons at Grymforge.
Audio
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Barbarians’ Rage SFX continues when certain spells are cast on them.
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Secluded Cove’s cinematic features Harpy song, ambience and music.
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Harpies’ Luring song audible upon casting
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Audio feedback has been added to invalid action commands
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Fixed VO for failing Arcana or Dexterity checks in Book of Restored Gods
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Added missing SFX for barbarian berserkers’ Frenzied Strike.
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Natural Recovery: Added missing SFX
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Added missing movement sounds for Hiding deep rothé.
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BOOOAL removed the beeping noises during cinematic.
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Fixed overhead text does not trigger associated VO.
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Fixed muffled narrator line.
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Crash Site is a place where characters wake up making noises.
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Fixed impact sounds are made when projectiles strike corpses.
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Fixed delayed impact sound of mace strikes for female dwarves
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Fixed muted mindmeld cinematics.
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Fixed muffled sound when closing Party View using the I key
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Fixed muted sound for Party View, Inventory and Equipment.
Visuals
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This gives you a better idea of which part of a platform you should target to destroy.
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Flaming Fists uniforms updated
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Gave bugbear panties.
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Earrings worn by Ensured Barbarians cannot be stacked.*
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Clothed woman who transforms on nautiloid into mind flayer.*
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Fixed Myrnath’s tan.
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Fixed HDR calibration
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Fixed bug in Festering Cove regarding mushroom platforms
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Removed black void in the vicinity of Dror Ragzlin’s treasure chest.
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Crash Site has had some blue lights removed
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Made young mud mephits are more recognisable than ancient ones.
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Filro, the Forgotten dirtier.
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Mourning Frost staff matches its description.
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Fixed firefly VFX at Underdark camp
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Added VFX and SFX for gnolls casting Soul Offering.
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Added VFX for WildShaped giant badgers Burrowing.
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Fixed Frenzy VFX and Wildheart.
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Fixed VFX on equipped weapons
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Added Stinking Cloud VFX
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Remove the black square from Armour of Shadows or Armour of Agathys casting.
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Harper Branthos is not the same as Fist Ulthred. Stone Guard Kur, Morghal are also not identical.
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Unique hairstyle for Flind.
Gameplay Animations
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Fixed Wyll’s left iris colour.
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Fixed tiefling tail animations*
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Fixed animation for falling from high altitudes
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Fixed death animation to kill minotaurs with Radiant or Fire damage.*
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Fixed falling animation stuck in certain situations
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Chapel: Fixed Shadowheart knocking at Chapel
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Children who sit tieflingly no longer float.
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Fixed Prepare animation to combat abilities.
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Pre-casting animated for Create Spell Slots and Create Sorcery Potions
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VFX for synced dwarfs and halfling druids. Pre-animated animations.
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Improved Sneaking animation
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Fixed looping and freezing Activate witch bolt animation.
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Repositioned javelin-VFX for Raging barbarians
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Added missing Mage Hand throw pre-casting animation.
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Disengage, Fix Dash, and Prepare animations to Raging barbarians
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Grymforge: Fixed captured gnome animations
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Fixed walking animation for characters performing Help.
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Animation for fixed weapon sheathing
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Fixed animation delay for cat familiars switching between Sneaking or idle.
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Fixed animation delay for crossbow ranged attacks before moving.
Official Baldur’s Gate Patch 8 Notes Size
Baldur’s Gate 3’s install size will exceed 104GB when Patch 8 is available. Patch 8 will be around 40GB so make sure you have enough space! Saves made with Patch 7 or earlier are no longer valid after an upgrade.
Information about Baldur’s Gate 3: Game Info
Larian Studios will create and release the next role-playing videogame Baldur’s Gate III. The third main installment in the Baldur’s Gate series, which is based on the Dungeons & Dragons board game, is now available. On October 6, 2020, a portion was made available in early acces for Microsoft Windows, Stadia streaming platform, macOS, and macOS. The game will be available in early access for up to 2023.
Baldur’s Gate 3: Gameplay
Baldur’s Gate III is a role-playing video game that offers both a single-player and cooperative multiplayer mode. To explore the game’s plot, players have the option to create one or several characters and to assemble a party of computer-generated characters. Players will be able to take one of their characters online and create a party with other players by using another player’s character. Baldur’s Gate III, like Divinity: Original Sin and Divinity: Original Sin II by Larian, features turn-based combat based on D&D 5th Edition rules, which is different from prior games in the Baldur’s Gate series.
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Baldur’s Gate 3 Update 8: Patch Notes
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Baldur’s Gate 3 Update 8. Patch
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Official Notes: Baldur’s Gate 3 patch 8
DisclaimerThe information provided is only for informational purposes. We provide all information on this Site in good faith. However, we make no representations or warranties of any kind regarding the accuracy, adequacy or reliability of any information.
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